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Created page with "fastest way to grow is to build workers first. worker:production approaches golden ratio. never build army more than 2 turns out. Example: 5W, 3P: max army 5W, 3A, 5P ->8A,5P->13A->18A max prod 8W, 0A, 5P ->5A,8P->13A break-even is 2 turns. so greedy max production unless we need to optimize for army in any of the next two turns. Greedy 1) as much army as necessary to defeat attacks (or last 2 turns) 2) workers 3) production Category:ICPC Problems Categ..." |
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5W, 3P: max army 5W, 3A, 5P ->8A,5P->13A->18A | 5W, 3P: max army 5W, 3A, 5P ->8A,5P->13A->18A | ||
max prod 8W, 0A, 5P ->5A,8P->13A | |||
break-even is 2 turns. so greedy max production unless we need to optimize for army in any of the next two turns. | break-even is 2 turns. so greedy max production unless we need to optimize for army in any of the next two turns. |
Latest revision as of 05:05, 27 February 2024
fastest way to grow is to build workers first. worker:production approaches golden ratio. never build army more than 2 turns out.
Example:
5W, 3P: max army 5W, 3A, 5P ->8A,5P->13A->18A max prod 8W, 0A, 5P ->5A,8P->13A
break-even is 2 turns. so greedy max production unless we need to optimize for army in any of the next two turns.
Greedy 1) as much army as necessary to defeat attacks (or last 2 turns) 2) workers 3) production